The first narrative-focused Star Wars game in nearly a decade, Star Wars Jedi: Fallen Order, puts players in control of a former Jedi Padawan named Cal Kestis who, as a child, survived Order 66, the command that turned the Clone Troopers against their allies and led to the near-total destruction of the Jedi. The focus … Continue reading Star Wars Jedi: Fallen Order and the Emotional Impact of Interactivity
This week I've been way deep into ruined worlds. I'm not really sure why it turned out that all of these came up for me at the same time, but boy I've been having fun with media that looks at awful, broken societies. Chuck and Anthony: Ragnatalk This one is a bit of a stretch … Continue reading It’s the End of the World as We Know It – Ragnatalk, Gone, and Fallout 76
The past few weeks have involved a whole lot of Spider-Man. My wife and I took two of my nephews to go see Into the Spider-Verse, I finished off all of the DLC for Marvel's Spider-Man on the PlayStation 4, and I've been reading through some comics. They've all been fantastic experiences, and have resolidified … Continue reading So much Spidey: Spider-Verse, PS4 DLC, and Kraven!
I completely bought into the hype for Red Dead Redemption II. When the game first got announced, I watch the initial teaser trailer with glee, having really loved both the story and the gameplay experience of the first Red Dead Redemption. As more information started coming out, I decided to stop paying attention so that … Continue reading Red Dead Redemption II is incredible and is also not very fun.
While we were camping last weekend, my wife and I wanted something to play on the Switch that was a little more goal driven than Mario Kart and easier to play in tabletop mode than Hyrule Warriors. We settled on Overcooked, a game we had only played a few levels of before on the PS4, … Continue reading The ABCs of Overcooked (and real cooking)